Minecraft mods

Custom Minecraft mod development on Fabric, Forge & NeoForge.

I build mods to spec — the item that does the exact thing you have in mind, the mob that behaves the way you describe, the mechanic no existing mod covers. Six years of Java behind it, and a working build in your hands, tested on your version before you pay the balance.

What I make

From a single item to a full mechanic.

Most commissions fall into one of these. If yours doesn't, describe it anyway — the unusual ones are usually the interesting ones.

Items & blocks

Tools, weapons, armor, food, machines, decorative and functional blocks — with custom models, textures, recipes and tooltips wired in.

  • Models
  • Recipes
  • Tooltips

Mobs & entities

New creatures with their own AI, attacks, drops, spawn rules and animations — friendly, hostile, or bosses with multi-phase fights.

  • AI
  • Spawning
  • Boss fights

Game mechanics

The systems that change how the game plays — abilities, origins, classes, economies, scoring, status effects, anything rule-based.

  • Abilities
  • Origins
  • Systems

Dimensions & worldgen

New dimensions, biomes, structures and ores, generated to your rules — from a small custom cave to a full alternate world.

  • Biomes
  • Structures
  • Ores

GUIs & screens

Custom inventory screens, menus and HUD elements that are clear to use and match the look you want, not a default grey box.

  • Menus
  • HUD
  • Inventories

Config & compatibility

Config files so you can tune values without recompiling, and care taken to play nicely with the other mods in your pack.

  • Config
  • Pack-safe
  • Tunable
How a commission goes

Quote first, then build, then yours.

You tell me what you want — a sentence, a doc, a reference clip, whatever you have. I ask the questions that matter, then send back a fixed quote, a target version and a realistic timeline. Nothing starts until that's agreed.

From there I build, share progress as it takes shape, and hand over a tested .jar with a short guide on how to install and configure it. Once the work is paid, the mod and its source are yours — keep it private, publish it on Modrinth or CurseForge, or pass it to your team.

If something breaks on my side after delivery, I fix it. More on how that works here.

Common questions

Before you reach out.

All three. Tell me which loader your pack or server uses and I build for it. If you're not sure, describe what you're running and I'll point you to the right one.

Current versions and older ones. Mods are tied to a specific version, so I target the exact one you give me and test against it before delivery.

Commissions start from $75. A small, single-purpose mod sits near the lower end; larger systems with custom mechanics, GUIs and config cost more. You get a fixed quote before any work begins.

Yes. Once paid, the mod and its source are yours — use it privately, publish it, or hand it to your own team.

Have a mod in mind?

Send me the idea and I'll come back with a quote, a target version and a timeline — usually within the hour. Looking for server-side work instead? See plugin development.

Commissions start from $75.